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List of locations in the Metroid series : ウィキペディア英語版
Metroid

is a series of science fiction action-adventure video games by Nintendo. It chronicles the missions of space-faring bounty hunter Samus Aran, who protects the galaxy from the depredations of the Space Pirates and their attempts to harness the power of the eponymous Metroids. ''Metroid'' combines the platforming of ''Super Mario Bros.'' and the exploration aspect of ''The Legend of Zelda'' with a decidedly darker atmosphere and a greater emphasis on nonlinear gameplay.
, the ''Metroid'' series consists of eleven games, with releases on every Nintendo home and portable console except the Game & Watch, Nintendo 64, Virtual Boy, Game Boy Color, and Wii U (although the latter allow users to play Wii titles, or download older ''Metroid'' titles). As well as being one of Nintendo's most financially successful franchises with over 17.44 million games sold , it is also one of the company's most highly acclaimed series, with a GameRankings average score of 85% across all eleven titles.
==Common gameplay elements==

The ''Metroid'' series contains gameplay elements from shooter, platformer, and adventure games. The series is notable for its non-linear progression and solitary exploration format where the player only controls Samus Aran, with few or no other characters to interact with. The series has been a 2D side-scroller in all its incarnations until the ''Metroid Prime'' series changed the perspective to a first-person perspective, leading to a new first-person shooter element. The player gains items and power-ups for Samus's cybernetic suit primarily through exploration, and occasionally by defeating alien creatures through real-time combat with the suit's arm cannon. Many such upgrades enable further avenues of exploration.〔 A recurring upgrade is the Morph Ball, which allows Samus to curl into a ball, roll into tight places and plant bombs.〔
The original ''Metroid'' was influenced by two other major Nintendo franchises: ''Mario'', from which it borrowed extensive areas of platform jumping, and ''The Legend of Zelda'', from which it borrowed non-linear exploration.〔 The game differed in its atmosphere of solitude and foreboding.〔 ''Metroid'' was also one of the first video games to feature an exploration to the left as well as the right, and backtracking to already explored areas to search for secret items and paths.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Metroid」の詳細全文を読む



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